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The averages and the comparisons (red/green arrows and percents) are now relative to the previous month's averages rather than the all time. This gives you a better feel for a game's performance based on closer data because it takes so long for all time averages to reflect the current situation.
Hilariously this introduced not one but two infinite loops when applied to the individual country and source reports which resulted in some service interruption while I tracked down the error and pondered whether to fix it or call it a feature.